Scarlet Security
Spell Normal

Scarlet Security

  • Archetype:
  • Archfiend

  • View:
  • 5315




If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 5, 2026
49± 7/ 100
Power Score
Intrinsic 46
Deck 51

Scarlet Security — Power Evaluation

Final Score: 49 ± 7 · Confidence: Medium

  • Intrinsic: 46 · Deck: 51 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Scarlet Security converts a single card into a full wipe of the opponent's Spell/Trap zone, but only while a face-up "Red Dragon Archfiend" is already on the board, so its value is entirely conditional on the deck's own boss being established. Combos evidence confirms it is never a starter, search target, material, or payoff (0% across all of those roles in 5 appearances), meaning it builds nothing — it only clears the way for a board the deck already made. Its 1-of inclusion in 377 of 400 decks and 100% Resonator inclusion show it is a cheap, real tech slot rather than a power engine. Its 0 ATK/DEF and card-text length earn no points here; the score reflects conditional backrow removal that is dead in hand without its boss.

Axis scores

Axis Score Evidence
Accessibility 42 Normal Spell with no search route in evidence and a hard condition requiring you to control "Red Dragon Archfiend", so it is dead without the boss; still run as a 1-of in 377 of 400 decks (observed).
Combo & Conversion 15 Across 5 combo appearances it is 0% as_starter, as_searched, as_material and as_payoff, adding no bodies or extensions to any line (observed).
Resource Economy 50 It spends one card to destroy potentially several opponent backrow cards but generates no refuel or repeatable advantage of its own (inferred).
Effect & Interaction 55 Card text destroys ALL Spell/Trap Cards the opponent controls once the condition is met — potent against backrow-heavy boards, but it removes no monsters and provides no negation (verified).
Material Utility 5 It is a Spell Card with no Level, ATK/DEF or attribute, so it converts to nothing as material and contributes nothing when its effect is blanked (verified).
Resilience & Flexibility 28 Dead in hand without "Red Dragon Archfiend" on field and blanked by a single activation negate; it has no Graveyard, multi-zone or multi-turn utility (inferred).
Deck-Building Efficiency 58 It costs exactly one slot, imposes no locks or extra garnets, and 94% of decks run precisely 1 copy, so redundancy pressure is near zero (observed).

Calculation

Weight profile: 0.7 Board breaker/Going-second + 0.3 Removal. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card destroys the opponent's entire Spell/Trap zone when the condition is met
  • Near-free deck slot: 1 copy in 94% of decks, no locks and no extra garnets
  • Native fit with Resonator / Red Dragon Archfiend decks that already build the required boss
  • Punishes backrow-heavy and control-leaning opponents when going second

Weaknesses

  • Completely dead without a face-up "Red Dragon Archfiend" — a hard condition on a Spell
  • No search route to it in the evidence, and only 1 copy is normally played
  • Removes no monsters and provides no negation, so it does nothing against monster-based boards
  • Poor early-game topdeck going first and easily blanked by a single activation negate

Counters / choke points

  • Negating its activation (e.g. Solemn Judgment or a Spell-negation trap)
  • Removing "Red Dragon Archfiend" before Scarlet Security resolves
  • Decks that rely on few or no Spell/Trap cards, leaving the wipe with no targets
  • Hand traps that stop the Resonator line before it produces the required boss

Best use

One-of backrow board-breaker tech alongside the deck's own Red Dragon Archfiend boss. Decks: Resonators, Red Dragon Archfiend / Archfiend. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Spell; if you control "Red Dragon Archfiend", destroy all Spell and Trap Cards your opponent controls; Card is a Normal Spell with 0 ATK/DEF and no Level, therefore unusable as material; Legal in TCG, OCG, Master Duel and Duel Links (formats field)
  • Observed: 400 of 400 tracked decks run it in the Main Deck (0 in Side), average 1.08 copies, max 3; Copy distribution skews to a single copy: 377 decks at 1, 16 at 2, 7 at 3; 19 distinct archetypes listed, dominated by Resonators (50%) and Archfiend (17.5%); Usage statistics show 100% inclusion at 1 typical copy in Resonators; 5 combo appearances (100% of tracked combos) with avg_power_index 100 and avg_starter_count_when_present 0.8; In those combos it is 0% as_starter, as_searched, as_material, as_payoff, in_end_board and in_end_hand
  • Inferred: It is live only after the deck commits a Red Dragon Archfiend to the field, making it a conditional board-breaker rather than a standalone removal spell; It is a going-second/backrow-clearing tech rather than a combo or resource engine; Because it is a 1-of with no evidence of a search route, drawing it before the boss exists is a functional dead card
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combos_evidence lists role_in_combo empty for all 5 appearances, so the card's precise combo function is not machine-labeled no data on how often a Red Dragon Archfiend is on field when Scarlet Security is drawn no dated metagame snapshot, so meta_power is null/provisional











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